Amazing favicon hacks such as Matheiu Henri's Defender of the Favicon made me wonder: just how small could a game go? I'm not much of a coder, but over the weekend I had a go at making an adventure game only 8x8 pixels in size.
It's barely-playable and has all the charm of a malicious lite-brite. But once you've found the sword, shield and the all-important, all-healing pub, you can dash through it in a few minutes. I bet a really great programmer could fit a proper roguelike into the same space!
As it seems more like a 1970s electronic toy than a video game, I also made sure to include the original box, which explains exactly what those meaningless pixels are. (And you can refresh the page for a randomly generated one)
Play Tinyhack
Saturday, July 16, 2011
Friday, July 15, 2011
Thursday, July 14, 2011
Ralph Lauren And The Liquify Tool
PSD has teamed up with IceFlowStudios to give you more insight into what went wrong with the images you see on PSD and how to fix them
Wednesday, July 13, 2011
Tuesday, July 12, 2011
Monday, July 11, 2011
Leica V-Lux 30
Sunday, July 10, 2011
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